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Vicki Davis

Technology in the Middle » Blog Archive » 1:1-Digital Citizenship - 1 views

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    Patrick Woessner's post on Digital Citizenship\nLast week I began unfolding the four "themes" that will guide our 1:1 Tablet PC implementation:\n\n * Information Management and Research\n * Digital Citizenship\n * Communication and Collaboration in a Global World\n * Creativity, Critical Thinking, and Design\n
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    Excellent post discussing the elements of digital citizenship.
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    Excellent blog post about the elements of digital citizenship from an educator. This makes a case about what should be done and how.
jason ohler

Digital citizenship and character education - 3 views

I thought readers might be interested in my article about digital citizenship and character education, in the new issue of Educational Leadership. It echoes a number of points from my book, Digital...

citizenship character education digital literacy

started by jason ohler on 25 Feb 11 no follow-up yet
Anne Bubnic

Internet 2: K20 Initiative/Global Learning - 0 views

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    Internet2 is a non-profit membership organization of 208 universities working in conjunction with government and industry to operate a private national Internet Protocol (IP) network reserved for the exclusive use of the US research and education (R&E) community.As the national R&E backbone, the Internet2 Network provides connectivity between institutions and connectivity to international research and education networks thereby providing access to the global research and education community. While there are many benefits of using Internet2 in the classroom here are the top three for K12:
    1. Immediate access to experiences and expertise
    2. Access to rich multi-media digital collections and resources
    3. A truly global education network at your fingertips.

    In California, we have a localized statewide version of this effort called K12 High Speed Network/K12HSN

Anne Bubnic

9 Myths about Digital Natives [Berkman Center] - 0 views

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    John Palfrey & Urs Gasser [Berkman Center] identify 9 myths about Digital Natives and offer succinct interpretations based on research and observations of youth. Educators involved in digital citizenship efforts may find a shift in thinking is necessary in how we educate students about issues related to online safety, copyright, privacy etc....where their confusions are and what they do/don't understand. It's also important to understand the significance of social groups and online communities on our youth and how they motivate development of friendship-driven and interest-driven content.
Anne Bubnic

Virtual World Digital Citizenship for Middle Schoolers - 0 views

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    This documents students using Google Lively to teach other students about digital citizenship
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    For our project, we chose to create a virtual room, called Digiteen World, on Google Lively. Our main objective of this project is to get people more aware about Digital Citizenship. We will be allowing kids from our school to get on Lively, and react in the virtual world. We have created nine superheroes. Each superhero has a lesson to teach abut the nine aspects of Digital Citizenship. By teaching the lessons in a virtual room, the kids get to have a great time and still learn very important lessons. The goal of this project is to educate people on how to act online. In allowing kids to be a part of this project, we hope that they will learn how to be good digital citizens.
Anne Bubnic

CTAP4 Cybersafety Project - 0 views

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    Note: Diigo is failing to add the final slash needed to access this site. The correct URL is: http://www.ctap4.org/cybersafety/

    The California Technology Assistance Project (CTAP Region IV) is a state-funded agency that has been a leader in cybersafety education for the California public school system since 1997. We have invested hundreds of hours into research on topics related to cybersafety education and curriculum development. We work in partnership with school districts, Safe School Planning teams and the local Educational Advocate for AT&T in the SF Bay Area. We have many great resources posted on our site for educators, parents and kids.

Anne Bubnic

The Digital Generation Project | Edutopia - 0 views

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    Today's kids are born digital -- born into a media-rich, networked world of infinite possibilities. But their digital lifestyle is about more than just cool gadgets; it's about engagement, self-directed learning, creativity, and empowerment. The Digital Generation Project tells their stories so that educators and parents can understand how kids learn, communicate, and socialize in very different ways than any previous generation. This project was funded by a grant from the MacArthur Foundation.
Anne Bubnic

Digital and Media Literacy: A Plan of Action | Renee Hobbs - 7 views

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    Digital and Media Literacy: A Plan of Action, a new policy paper by Renee Hobbs, Professor at the School of Communications and the College of Education at Temple University and founder of its Media Education Lab, proposes a detailed plan that positions digital and media literacy as an essential life skill and outlines steps that policymakers, educators, and community advocates can take to help Americans thrive in the digital age. You can download DIGITAL AND MEDIA LITERACY: A PLAN OF ACTION at http://bit.ly/bdVDy3
adina sullivan

CTAP4 Directory of Cybersafety Education Links - 0 views

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    Convenient links to dozens of educational and nonprofit groups working on CyberSafety Issues and the education of teachers, students and parents.
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    Links to over 80 education, government and nonprofit groups providing cybersafety and digital citizenship resources.
Anne Bubnic

Digital StoryTelling in Second Life - 0 views

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    Bernajean Porter works with educators everywhere to teach digital storytelling. She joined Tim Wilson in the NECC podcasting studio to talk about ISTE's new digital storytelling project and the newest digital storytelling frontier, Second Life.
Anne Bubnic

FRONTLINE: Digital Nation - Online Resources for Parents and Educators - 6 views

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    Digital Nation is a new, open source PBS project that explores what it means to be human in an entirely new world -- a digital world. It consists of this Web site as well as a major FRONTLINE documentary to be broadcast on Feb. 2, 2010.
Anne Bubnic

Digital Literacy in Practice: Primary and Secondary Education - 4 views

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    A range of research reports suggest that digital literacy should be a key part of curricular developments in both primary and secondary schools. Digital literacy is about far more than functional ICT skills: it requires support for children to access, create and communicate using ICT, as well as to be evaluative and critical about the influences and impacts of new media.
Anne Bubnic

Fair Use Guide for Educators - 0 views

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    From the Center for Intellectual Property, University of Maryland. The Center for Intellectual Property provides education, research, and resources for the higher education community on copyright, academic integrity, and the emerging digital environment. The Center accomplishes its mission through the delivery of workshops and conferences, online training, consultations on campus, and electronic and print publications, and it provides continuous updates on legislative developments at the local, state, national, and international level.
Anne Bubnic

Howard Gardner on Digital Youth [Video] - 6 views

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    Howard Gardner, the founder of multiple-intelligences theory discusses the challenges ethics and education face as digital media become more prevalent. Through his GOODPLAY PROJECT, he examines the ethical sense of young people. He ooks at five elements related to what it means to be ethical with new media: sense of identity, sense of privacy, sense of ownership/authorship, trustworthiness and credibility, and what it means to participate in a community.
Judy Echeandia

With iTunes, schools join digital world - 0 views

  • Students there and in four other New Jersey school districts will take a leap in classroom technology this year, using Apple's iTunes store to post and share educational material.
  • Lectures, student projects, orientation videos and other media can be posted on iTunes, available free to students and parents in the five districts, or anyone else.
  • K-12 on iTunes U
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  • Schools are starting to embrace iPods, portable digital media players, as teaching tools. While some teachers have dabbled in podcasting -- like posting snippets of news broadcasts on school websites for students to download -- K-12 on iTunes U is billed as a way to bring content to a place where it can be searched and shared.
  • Districts can post for free on iTunes, plus they receive 500 gigabytes of online storage, enough to hold thousands of videos. New Jersey is one of seven states participating.
  • While iTunes U content is available to anyone with a computer, internet connection and free iTunes software, some question the commercial aspect of using it in schools.
  • "If you want to prepare your students for real life in the global economy, you want them to be able to interface with these technologies. It's got to be part of their education,"
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    Schools are starting to embrace iPods, portable digital media players, as teaching tools. While some teachers have dabbled in podcasting -- like posting snippets of news broadcasts on school websites for students to download -- K-12 on iTunes U is billed as a way to bring content to a place where it can be searched and shared.
Anne Bubnic

From MySpace to Hip Hop: New Media in the EveryDay Lives of Youth - 0 views

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    On April 23, 2008, public forum, "From MySpace to Hip Hop: New Media In the Everyday Lives of Youth," reported on the interim findings of the ethnographic project funded by the MacArthur Foundation, "Kids' Informal Learning through Digital Media," conducted by researchers at the University of California, Berkeley and the University of Southern California. This event addressed how digital technologies and new media are changing the way that young people learn, play, socialize and participate in civic life. The forum was presented by Common Sense Media, the MacArthur Foundation and the Stanford University School of Education.
Anne Bubnic

Searching for Solutions to Cyberbullying - 0 views

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    This article, by John Palfree, is part of an online symposium on the First Amendment Center Online titled Cyberbullying & Public Schools. The author concludes that there is no easy answer to the problem of online bullying and that the most effective approach - education, with a view toward establishing positive social norms - is the hardest to accomplish. John Palfrey chaired the Internet Safety Technical Task Force in 2008. He is the co-author of Born Digital: Understanding the First Generation of Digital Natives\n\n
Matt Clausen

Community Technology Centers' Network - 0 views

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    The Community Technology Centers' Network (CTCNet) is a national membership network of community technology centers (CTCs) and other non-profits, united in their commitment to provide technology access and education to underserved communities. CTCNet works through the CTC Network to provide resources and advocacy to improve the quality and sustainability of CTCs.
Anne Bubnic

Fact Sheet: Nat'l Ctr for Research in Advanced Information and Digital Technologies - 0 views

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    The National Center for Research in Advanced Information and Digital Technologies is part of the reauthorization of the Higher Education Act (section 802) approved by Congress on July 31, 2008, and signed into law by President Bush on August 14, 2008. The National Center will be organized as a Congressionally originated 501(c)(3) nonprofit corporation located within the Department of Education. Supporters are seeking a $50 million appropriation for the National Center for FY 2009.
Anne Bubnic

Kids' Informal Learning with Digital Media [Digital Youth Research] - 0 views

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    UC Berkeley study administered by the Institute for the Study of Social Change and funded by the MacArthur Foundation. The complete findings on three years of ethnographic work [22 different case studies of youth engagement with new media] will be published in Summer 2008. The project has three general objectives. The first objective is to describe kids as active innovators using digital media, rather than as passive consumers of popular culture or academic knowledge. The second objective is to think about the implications of kids innovative cultures for schools and higher education, and engage in a dialogue with educational planners. The third objective is to advise software designers about how to use kids innovative approaches to knowledge and learning in building better software. The research focuses on learning and cultural production outside of schools: in homes, neighborhoods, after school, and in recreational settings.
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